Gen Con – the Best Four Days of Not Even Coming Close to Seeing All the Friends You’d Have Liked to Have Seen – is over. At least for 2015.
For me, it was whirlwind of meetings and signings and demos, with only one game actually played: Will Hindmarch’s wonderful “Who The #@%! Is My D&D Character?!“
I’d feel pretty bad that I don’t get time to play games at GenCon if I wasn’t too busy feeling lucky as hell that I get to make a living making games.
Demo’ing DOUBLE FEATURE was a hoot. The second printing should be hitting stores soon, the first supplement (EVERYONE’S A CRITIC) is in production, and a slew of foreign translations appear to be in the works. A few demos of CASH ‘n GUNS and its new supplement, MORE CASH ‘n MORE GUNS, was also a blast. No pun intended. Possibly.
I had a crazy number* of new releases for Gen Con this year, including but not limited to:
- Double Feature
- Munchkin Oz
- Smash Up Munchkin
- Munchkin Gloom
- Munchkin Hipster
- More Cash ‘n More Guns
- Unspeakable Words Deluxe Edition (delayed, as it turns out)
- Kobolds Ate My Baby: More Things to Kill and Eat (delayed)
Things I somehow did not manage to bring home from GenCon:
Things I somehow did manage to bring home from GenCon, against all odds:
- More Cash ‘n More Guns
- The Grizzled (poignantly illustrated by the late Tignous – one of the victims of the Charlie Hebdo attack)
- Code Names (possibly the single hottest games at the show)
- City of Zombies (for Daughter, Age 6).
Anyway, I’m exhausted, and have been so for most of the month of July. I’ve got comic strips and games to catch up on, so instead of a blow-by-blow breakdown of Gen Con 2015, here’s some snapshots of my take on the Best Four Days in Gaming:
– John
* See my “Pulling back a bit on work” blog here.